MEMOKIDS App
Modern families struggle with fragmented schedules. Parents are overwhelmed by balancing school calendars, extracurriculars, and chores, while kids lack engagement and autonomy over their daily routines, leading to parental burnout and household friction.
MEMOKIDS bridges the gap between parental organization and child engagement. It transforms time management into a shared, rewarding family experience by using a dual-interface system
(a streamlined dashboard for parents and a game field, visual interface for kids).
Platform Mobile
Role UX/UI Design
Used Figma and AI tools
Main Goals
A shared calendar
for all events
Bringing order
to family life
To detect overload and plan better
Every child feels seen and valued
Smart Integration with Everyday Apps
Capture family memories
Market Research
As a mother, I get a lot of inspiration from my family. In order to manage and organize the family schedule, especially when you have more than one child. I researched and analyzed competing products in the market. The goals of the research were to learn what kind of information those apps should contain, and understand the workflow.

User Research & Insights
By researching the local families market, I gained deep insights into their needs, which guided me in creating a user persona and prototype for the family app.
Key Insight: Parents don't just want an administrative calendar; they want a tool that encourages their children to take responsibility without constant nagging.
Personas:


User Flow:
Creating and Completing a Task
This flow demonstrates the interaction loop between Parent and Child, ensuring minimal friction for the parent and maximum clarity for the child.

Low-Fidelity
In the initial low-fidelity phase, the focus was entirely on the dual-mode architecture.
The layout split into two distinct visual languages:
Parent Mode: A clean, dense, high-efficiency list view for quick scanning and scheduling.
Kids Mode: Large touch targets, minimal text, card-based layouts, and prominent placement for countdown timers
and progress rings.
Usability Testing & Iterations:
During the prototype testing, two major usability flaws were uncovered and resolved:
-
The "Text Barrier" Dilemma:
Finding: Children under 7 struggled to read chore descriptions.
Iteration: Introduced a robust library of visual custom icons (e.g., a cartoon toothbrush, a bed icon)
so pre-readers could navigate the app independently. -
The Approval Bottleneck:
Finding: Parents forgot to manually approve tasks, leaving kids frustrated waiting for their reward stars.
Iteration: Created an "Auto-Approve for Trusted Tasks" feature and instant push notifications for parents
to approve with a single tap from their lock screen.
Visual Language:
To make the app appealing to both adults and children, I developed a lightweight, cohesive visual language for the iconography, turning each character into a user avatar. To establish a genuine note-taking experience, I incorporated diverse memo-style layouts. Additionally, the interface demonstrates practical use cases—such as parents delegating tasks to children—as well as the core applications synced with the platform."
